
The ordinary rules don't apply here. Enchanted objects, hidden rooms and unusual puzzles are waiting. Watch every small detail, work together, and discover what The Burrow is keeping from you.
The Burrow is the home of magic. Nobody guards it, nothing threatens you — it simply waits for people who can still be amazed.

Potions that change colour in your hands. Wands that remember. Books that fall open at the right page on their own — and doors that only open for those who notice the signs. The Burrow doesn't test you. It enchants you.
You'd like to meet a real dragon and be a guest of the famous wizarding family. A complete story in its own right — playable in any order alongside The Chamber of Secrets and The Wizard Prison .
They're not props — they work. The right movement in the right place opens something wonderful.
Brew, stir and watch — here the right recipe literally opens doors.
Old objects with stories to tell — and whoever listens gets closer to the answer.
The Burrow is bigger on the inside than the outside. Much bigger.
Warm light and a hand-built, cinematic fantasy world — you feel at home from the first moment.
Every discovery is a shared “look at this!” moment — and at the end you walk out together, beaming.
You'd like to stop reading about magic and finally be inside it.
Highly recommended — shared wonder for children and adults, where the parents are enchanted too.
Spectacular and interactive with nothing frightening — a perfect choice for a birthday, too.
You want something light and full of laughter that still stays with you.
A perfect way in — nobody gets stuck, and everyone comes out enchanted.
You've already been to the Chamber or the Prison — The Burrow adds another standalone story to Magic World.








From 2 to 8. For The Burrow a team of 3–5 is ideal — more eyes find more wonders.
Especially — The Burrow is our most child-friendly room: spectacular, interactive and with nothing frightening. Under 10 we ask for an adult in the team.
The best one — light, enchanting, with the game master watching throughout. Nobody gets stuck here; everyone leaves with a story.
Not at all — wonder is the main experience here, not tension. There are no frightening elements and the mood stays storybook throughout.
The game is 60 minutes; with the briefing and the wrap-up, allow 75–90 minutes.
No — the three Magic World rooms don't build on each other and can be played in any order. Each is a complete story in its own right.
Yes — The Burrow is one of the most popular rooms in our birthday package; you'll find the details on our kids' birthday page.
Online, in a few clicks. Cancelling or changing your booking is free up to 24 hours before the game.
The adventure is already waiting. All that's missing is you stepping over the threshold.
Child-friendly • 60 minutes of magic • Free cancellation up to 24 hours